CS2 COMPETITIVE PLATFORM

How it
Works

Server = Source of Truth.
The match starts only after all players physically connect to the CS2 server. No fake starts. No manual admins. Pure automated competitive.

STEP 1 · QUEUE
Enter the Queue
The matchmaking engine balances team BR within ±100 BR initially, expanding every 30 seconds up to ±400 BR. Region, ping and party size are all factored in. One player = one queue slot — no duplicates possible.
LIVE SYSTEM STATUS ONLINE
0
In Queue
0
Live Now
0
Today
3
Total
QUEUE
ACCEPT
WAITING
LIVE
FINISHED
1m
Avg wait (7d)
10
Servers active
MATCH FLOW

From Click to Compete

What happens between "Find Match" and your first bullet

1
QUEUE
Enter the Queue
Click Find Match. System searches for players with similar rating in your region. You can cancel at any time.
The matchmaking engine balances team BR within ±100 BR initially, expanding every 30 seconds up to ±400 BR. Region, ping and party size are all factored in. One player = one queue slot — no duplicates possible.
2
ACCEPT
Accept the Match
All players get 60 seconds to confirm. One decline = full cancel. Players who accepted return to queue instantly.
The accept phase is all-or-nothing. If any player declines or times out, the match is cancelled and that player receives a temporary cooldown. Players who accepted are returned to queue immediately with priority.
3
WAITING
Server Assigned
A CS2 dedicated server is assigned. Server IP and port are revealed. Connect within 5 minutes.
The Match Agent selects a free server, pushes the match configuration via HMAC-signed API, and opens the server port via nftables. SteamID64 of all players is sent to the server — only match participants can connect.
4
LIVE
Match is Live
Server confirms all players connected. Knife round runs. MatchZy handles the full match lifecycle automatically.
The match transitions to LIVE only after the CS2 server confirms that all players have physically connected — verified by SteamID64. No manual admin, no fake starts. 128-tick server, MatchZy + CounterStrikeSharp, full GOTV.
5
FINISHED
Stats & Results
Demo parsed, stats saved, BR updated. Match archived permanently with full replay download.
After match end: demo_worker.py parses the .dem file for kills, ADR, HS%, clutches and ACE detection. BR is recalculated with performance modifiers (K-factor scales, party modifier, survival rate). All data is immutable once written.
PLATFORM

What Makes Us Different

Click any feature to learn more

🖥
128-Tick Servers
CS2 Dedicated · MatchZy · Full demo recording
🤖
Full Automation
Queue → Server → Match → Stats — zero humans involved
🛡
Server = Truth
Match starts ONLY after real player connections confirmed
📊
Deep Statistics
K/D/A · ADR · HS% · KAST · Clutches · Full history
🔥
Highlight Engine
ACEs and clutches auto-detected from demo parser
🏆
BR Ranking
Performance-weighted · Anti-abuse · 12-tier system
🔒
Port Guard
Server ports blocked by nftables — open only during active match
🎮
Party System
Queue with up to 5 friends as a full team
MODES

Choose Your Battle

⚔️
CORE
5v5 Competitive
Full map veto · Knife round · BR ranked · 30–50 min
Ranked BR Map Veto Demo Recording Full Stats GOTV Party Queue
Play 5v5
🎯
FUN
1v1 Duel
Aim maps · Separate 1v1 BR · Pure skill · 5–10 min
K/D Tracked Aim Maps Fast Games Stats Saved Separate 1v1 Ladder Solo Only
Play 1v1
HOW IT WORKS

Frequently Asked

01 How long does a match take?
5v5 competitive: 30–50 min. 1v1 duel: 5–10 min. Duration depends on how many rounds are played.
02 What happens if I disconnect mid-match?
Your team plays short-handed. Repeated disconnects result in a temporary queue ban. Reconnect is supported — the server holds your slot for 3 minutes.
03 How is BR calculated?
BR uses a proprietary rating formula. Your individual performance (K/D, ADR, clutches) applies a modifier between 0.70–1.30 to your base gain/loss. Beating a much stronger team gives more points.
04 Can I play with friends?
Yes. Go to Friends, create a party, invite friends who are online. The party leader queues for everyone. All members must individually accept the found match.
05 Is there anti-cheat?
Phase 1 is live: demo recording, report system with 48h review, suspicious-stats flagging. Full behavioral anti-cheat and trust score engine is on the roadmap.
06 What servers are used?
CS2 Dedicated Servers with MatchZy + CounterStrikeSharp on high-performance VPS. Kazakhstan (CIS) region is live. EU/RU/NA expansion planned.
07 Can I spectate a live match?
Yes — GOTV is enabled on all servers. Copy the GOTV address from the Match Hub page and connect in CS2 console. No login required to spectate.
08 How do I report a cheater?
Use the Report button on any match page. Provide the round number and reason. Our team reviews flagged demos within 48 hours.
09 What is the accept cooldown?
Declining or timing out on an accept gives a 5-minute queue ban. Repeated offenses escalate: 15 min, 1 hour, 24 hours.
10 Can I download my demos?
Yes. Every match page has a demo download link once the match is finished and processed. Demos are stored permanently.
Match Rules
💪
Max <b>5 players</b> per team
🔒
SteamID64 verified on connect
⏱️
60s accept · 5min connect grace
🥊
Knife round decides CT/T sides
🎥
Demo recorded every match
🚩
Reports reviewed within 48h
⚠️
Decline = cooldown penalty
🏠
Port Guard: port closed by default
Why BATTLE MVP?
Server = source of truth
No fake match status possible
Full automation — zero admins
HMAC-signed API security
Port Guard — blocked by default
Performance-weighted BR
No manual overrides allowed
No hardcoded fake data
🎮
Ready to compete?
Your first match starts in seconds
Sign in with Steam
Free · No download needed
Live Platform
Queue 0 players
Live matches 0
Today's games 0
Total matches 3
Servers 10 active
Avg wait 1m
SEASON S1
4
DAYS LEFT · S1
PRIZE POOL
$200 💰
AllTOP 3 → $30
JOIN THE BATTLE
Compete in ranked CS2 matches.
Track your stats. Climb the ranks.
Sign in with Steam
Matches Played
3
MATCHES
27
PLAYERS
WHAT YOU GET
Ranked 1v1 & 5v5 matches
Combat DNA playstyle analysis
Match highlights & moments
Season prizes up to $200
Anti-cheat protected servers
PLAYERS ONLINE1