Weapons, classes and frag profile. Counted from every kill event, not from an aggregate.
Frags
active days: 1
Deaths
headshots: 1
K/D in DM
18 / 4
Headshots
13 of 18
Best streak
in a row without dying
Frags per day
days in sample: 1
Weapons used
classes: 3
Favourite
frags: 11 · 61.1%
Most accurate
75.0% headshots
Best map
frags: 12 · HS 83.3%
Nemesis
deaths: 2
Favourite victim
frags: 3
| Weapon | Class | Frags | Headshots | HS % | Share |
|---|---|---|---|---|---|
| Desert Eagle | Pistols | 11 | 10 | 90.9% | 61.1% |
| USP-S | Pistols | 4 | 3 | 75.0% | 22.2% |
| M4A1-S | Rifles | 2 | 0 | 0.0% | 11.1% |
| Knife (T) | Knife | 1 | 0 | 0.0% | 5.6% |
The classification is ours, the frag count is measured.
| Map | Best weapon | Frags | HS % |
|---|---|---|---|
| de_dust2 | Desert Eagle · 11 | 12 | 83.3% |
| de_mirage | USP-S · 4 | 6 | 50.0% |
| Weapon | Deaths | Headshots | Share |
|---|---|---|---|
| Galil AR | 3 | 1 | 75.0% |
| AK-47 | 1 | 0 | 25.0% |
The CS2 game log contains only the fact of a kill — no shots, no hits, no damage. Unlocked by a demo parser: weapon_fire and player_hurt events provide shots, hits, damage and hitboxes.
There is no per-match weapon statistics yet: the per-match table does not exist and has no writer. It arrives together with the per-mode breakdown after the first live match.
Source — dm_kill_feed, the raw event stream of the DM server. Aggregate tables are not read on this tab: they disagree with the feed. Sample is small (18 frags): trends and period comparison are hidden until 200.